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@article{Folk-Game: Como a cultura popular pode ser adaptada para os Jogos Eletrônicos de Computador – O Caso de “Never Alone”_2018, volume={15}, url={https://revistas.uepg.br/index.php/folkcom/article/view/19099}, DOI={10.5212/RIF.v.15.i35.0005}, abstractNote={O Presente artigo tem por objetivo discutir à luz da Folkmídia, linha de pesquisa da Folkcomunicação, Teoria proposta por Luiz Beltrão, a existência de Videogames que abordam a temática folclórica. Para tal foi analisado o videogame “Never Alone”, produzido pela empresa estadunidense Upper Games.}, number={35}, journal={Revista Internacional de Folkcomunicação}, year={2018}, month={Jan.}, pages={87–103} }