“Arcade Games and Childhood: When Computational Technology Became Play: Quando a Tecnologia Computacional Virou Brincadeira”. TEL Tempo, Espaço e Linguagem 17, no. 1 (June 26, 2026): 245–257. Accessed June 27, 2026. https://revistas.uepg.br/index.php/tel/article/view/26018.